Download Encyclopedia of Comic Books and Graphic Novels, Volumes 1-2 by M. Keith Booker PDF

By M. Keith Booker

ISBN-10: 0313357471

ISBN-13: 9780313357473

At a time while photograph novels have extended past their fan cults to develop into mainstream bestsellers and assets for Hollywood leisure, Encyclopedia of comedian Books and photo Novels serves as an exhaustive exploration of the genre's historical past, its landmark creators and creations, and its profound impact on American lifestyles and tradition.

Encyclopedia of comedian Books and photo Novels specializes in English-language comics—plus a small choice of influential jap and eu works to be had in English—with precise emphasis at the new photograph novel layout that emerged within the Seventies. Entries disguise influential comedian artists and writers corresponding to Will Eisner, Alan Moore, and supply Morrison, significant genres and subject matters, and particular characters, comedian ebook imprints, and landmark titles, together with the pulp noir a hundred Bullets, the post-apocalyptic Y: The final guy, the revisionist superhero drama, id difficulty, and extra. Key franchises equivalent to Superman and Batman are the guts of a constellation of similar entries that come with photograph novels and different imprints that includes an identical characters or fabric.

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Encyclopedia of Comic Books and Graphic Novels, Volumes 1-2

At a time whilst photo novels have multiplied past their fan cults to develop into mainstream bestsellers and assets for Hollywood leisure, Encyclopedia of comedian Books and image Novels serves as an exhaustive exploration of the genre's heritage, its landmark creators and creations, and its profound effect on American lifestyles and tradition.

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Extra resources for Encyclopedia of Comic Books and Graphic Novels, Volumes 1-2

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S. Pacific forces reforms the Justice Society and appoints them “The Justice Battalion” and Wonder Woman joins the team as, of all things, the secretary (though she also had her own solo comic book at the time). Several other early issues feature the JSA helping out with the war. In #10, they travel through time to collect high-tech weapons to assist the Allies. Issue #12 sees them bust a Japanese spy ring, while in #14 they bring food to starving Europeans. Two issues later, the team spends time urging Americans to present a united front, because the Nazis will try to divide and conquer.

Marvel even put out two one-shots in which both the original and next generation crews met the X-Men. The Next Generation /X-Men comic even concluded in the form of a paperback novel. When Marvel lost the rights to Star Trek in 1998, the various titles were caught off guard and several titles ended with unresolved storylines. DC’s Wildstorm imprint was next to get the license, and while they did not have any ongoing series, they had several limited series and one-shots including one that was based on the original line of New Frontier novels by Peter David (who also did the comic).

Soon, though, the team started building a stable of villains unconnected to the war, beginning in #15, with the introduction of illusionist Brainwave. Psycho-Pirate, who uses emotional themes in his crimes, first appears in #23. Swamp-monster Solomon Grundy makes his All-Star debut in #33, followed by hypnotist The Wizard in #34, and time-traveler Per Degaton in #35. Finally, #37 sees the inevitable team-up, with the formation of The Injustice Society of the World, featuring Brainwave, Per Degaton, and 19 20 ALPHA FLIGHT The Wizard, along with Flash’s foe, The Thinker, and Green Lantern’s villains Vandal Savage and The Gambler.

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Encyclopedia of Comic Books and Graphic Novels, Volumes 1-2 by M. Keith Booker


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